As I was testing my game, I noticed that the game seemed to speed up to ridiculous levels for no discernible reason. It was as if the game loop lost its 30 fps maximum mid-game. This has happened to my partner as well. This can't truly be the case, though, right? Is there anything that could cause the game loop to speed up to such levels? This doesn't cause a huge issue in using the computer's resources, as my partner and I have made sure to clean up any memory leaks in our game, though this phenomenon results in the game being incredibly difficult, as enemies can move much faster than the player can react. Thanks.