The Oral History of Video Games is a multi-year joint project of the IGDA Game Preservation SIG and the Interactive Media and Game Development program at Worcester Polytechnic Institute aimed at documenting the history of video games and the industry around them. Our goal is to interview inventors, developers and artists that were around at the birth of the industry. We want honest interviews with pioneers who can discuss how the industry got started.
Infocom game developer and designer, eventually moved to LucasArts Entertainment Company.
Founder of Blue Sky Productions, known for producing games such as Ultima Underworld. Blue Sky Productions became Looking Glass Technologies, where Paul worked on Thief: The Dark Project.
Designer at Ensemble Studios for Age of Empires. Co-Founded Iron Lore in 2001, where he is credited with games such as Titan Quest.
Created the Zork User Group and worked with Infocom as an author for The New Zork Times.
Infocom game developer, designer, and founding member, developed games such as Zork, Lurking Horror, and Suspect while at Infocom.
Curator of the American Classic Arcade Museum located in Laconia, New Hampshire.
IF game developer and creator of various utilities for the creation of IF games.
Infocom game developer, founding member, secretary, and treasurer. He created the Witness, Seastalker, and Moonmist
Illustrator and 2D/3D character artist for Looking Glass, Harmonix, Hasbro, and more.
Influential speaker and designer for the Wizardry series and the board game series The Mechanic is the Message